Sunday 19 July 2015

2D Animation Style Research



The Duck from Simon Cottee on Vimeo.

A rough art style focusing on simple emotion.


the dewberry empire from christian schlaeffer on Vimeo.

Lush environments and foley / sound on rotoscoped children / animations.




An Object at Rest from Seth Boyden on Vimeo.

A loose style on  a textured medium.



The Waldgeist & Me - Joe Bichard from Joe Bichard on Vimeo.

A flat animation that uses a childish style to make light of the more darker theme.



PLUG & PLAY from Michael Frei on Vimeo.

A striking animiation of black and white, teh message is very.. uneasing? And hard to understand, but definately makes you feel -something-. Simplicity being key.



To Venner / Two Friends from Profile Pictures on Vimeo.

Beautiful landscapes backed up by simple characters, beautiful story. A visual beauty. Mature



Chronemics from Animade on Vimeo.

What if darkness was like water, but light was light. Simplicty in it's strongest form.



Writers' Block from WÖNKY Films on Vimeo.

Very Creative use of the story, integrating the literal script as to whats happening, something i think i may be able to pull off, maybe.



PostHuman from Colliculi Productions on Vimeo.

BAD, ASS. Brad would probably love this, mature.



A silly unpolished animation, The Happiest monster shows how low budget and rapid development is fine. It doesnt take much to show your story and have something to enjoy.



LUCKY DAY FOREVER from Alek Wasilewski on Vimeo.

Using the styles for diferent ideals in the story, simple character design but complex scenery.



Keith Reynolds can't make it tonight from Felix Massie on Vimeo.

An interesting simple style.

Path of Exile, an ARPG with a harsh style and interesting spell effects.





A controversial rant without lip syncing, showing emotion and relative metaphors.



Ori and the blind forest is a BEAUTIFUL game with an art style I wish I could achieve, but I feel i arn't up to the level.


WAKFU, a turn based game that uses a grey line art style and 3 turn shading. Similar beautiful colours and backgrounds to ori, something I wish I could do.





The Terrible Thing of Alpha-9! from jake armstrong on Vimeo.

Beautiful, and doable.
I'm going to be going with the Alpha 9 style, perhaps with a simpler / skinier arm / limb type.

Skinny arms / Rick n Morty style etc


I'd like to do my comic story, where a Boy is in a hospital, he sees the world as weird, and disgusting, the doctor comes in, the boy has his medicine and everything goes to normal, then he walks outside and we see the world really is weird and disgusting as the boy saw.

Boy sees the world in a warped view, after medication he returns to normality, but the weirdness was reality all along.

But i'm aware of the time constraints and i'm unsure if this story would be big enough.





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