Wednesday 9 December 2015

First attempt at value painted thumbanils.


My first attempt at a value painted thumbnail. Not clear enough for my liking, i feel like I need to do it closer up. The horizon could be an ocean coast line or distant mountains!

Monday 30 November 2015

Fun with Brushes

Experimenting with brushes with a reckless abandon for anything legible, just playing around.

Pulling and pushing value practice.

Monday 9 November 2015

Finished, but not Happy

I've finished my animation, but i'm not proud of it, I didn't get to lip sync ,nor did I get to use alot of what I learned in animation.

It frustrates me that It spent me so much time getting to this stage, I feel it needs alot more polish but it's finished and relatively consistent.

In hind sight I wished I stayed with my original pirate story, and drawn alot of it, but im still not very comfortable with drawing alot with consistancy, I plan to draw alot more in the holidays with our stress relieved, but doing anything other than resting with maximum hours in class has made my 'passion' time avoid drawing to much. Instead i've been working on the DND RPG im starting with my class mates, Im hoping it'll be a good resource for alot of us.

Thankyou for being excellent tutors, and I apologise for being an sub optimal student, this year has been rough for alot of people, and having not really drawn seriously in years, and not drawn consistantly in like.. 10 years (since graphics in highschool) it's been tough. But im' getting there.

Sunday 8 November 2015

Almost finished

Finishing the colouring of the last shot background!

So close to being finished.

Sunday 1 November 2015

Stop Motion Progress

Week 1 Production

We managed to find alot of materials though salvaging local recycling that businesses put out on the road at night, we also managed to aquire the Hesian cloth and various other cardboard / paper materials through Vaughn's requisition form and process.


We were mostly focused on planning and scale at this phase to work out our starting point.

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Week 3 Production:

We managed to get all of our cardboard in to start work, unfortunately i'm by myself so im processing the cardboard and experimenting with building types to make it easier for the team later.



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Week 4-5 Production:

Knowing our scale we're working on props to give an interesting background to the animation.


The robot is mostly finished.

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Buildings have been finished, but the robot has hit a hitch, losing it's legs, we're having to improvise to work out how to effectively give it the same presence, Reuben is using a hover platform approach and it is working well. Having no gluesticks left, and the $2 shop ones dont fit or get hot enough, is a real toll on production but we're working out things through folding / slits, using aperture wire to hold things together and masking tape.


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The environment is ready to go, we've worked out that the Hesian cloth works excellently as a as a base and everything is together able to be filmed.


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Reuben and I are ready to Film, I got out the camera, but unfortunately our area is now locked.


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Reuben managed to find David to unlock our area, we started filming but having issues with making the camera film at a set light in manual mode, not much was filmed but Reuben and I know what we need to do.


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Reuben and I are back, worked out how to take pictures in the low light on manual, needed to lower ISO and increase the aperture. Entire filming is complete in this one day.



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Editing now, me and Reuben are hard at work getting this finished.


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Reuben is finishing off the project with sound and Title Sequences.

Monday 19 October 2015

BDM127: 20th Oct 2015

Working on placing all of my cameras for all 31 shots.

Using a system where I plan to lock a drawing layer to all of my shots, to draw over the 3D elements placed. Sketching breifly where things will be on the camera and then dropping in puppets.

Thankfully my puppets are realtively simple, hardest thing should be humanising / giving life and talking.

Worked out how to add stuff on Adobe After effects, seemingly pretty simple.



By using a drawing plane attached to the camera, we can effectively fake the perspective, and even cell animate the background through trace if needed.


Sunday 11 October 2015

Distractions

Having gotten into an interesting conversation with someone on social media, i threw around some ideas with the competing flags.

Currently Red Peak and the Kyle Lockwood Silver Fern with original flag colours seem to be
the peak contenders, I prefer the Red Peak flag based on balance, correct flag functionality and design (no graven images, looks the same from both side, easy to make out, simple etc).




    
Kyle Lockwood Silver fen

Kyle Lockwood projected RNZAF / Paratrooper flag
Read Peak Flag Design
I thought I'd play around with the flag to try to show that the red peak design is an excellent basis to put things ontop of, akin to how the german flag sometimes comes with the prussian eagle ensign.


I first decided to play around with the RNZAF Airforce Paratrooper flag, by default the flags are as follows.
RNZAF Flag

RNZAF Paratrooper Flag
The follow are my attempts to see what they'd be like with red peaks,

Using one colour change, the roundel I feel places correctly but the colours are too busy.

Utilising the colours on both top right and bottom, featuring the geometry still of the red peak flag, I feel this captures the original paratrooper design but still features our flag ,rather than having it nested in the left like the union jack. The simplicity of the flag lets it be used to easily be identified along side as a background for different purposes.


One of the hardest flags to deal with is the Civil Air Ensign, an international standard of flag that many an artist would 'cringe' at. Our current Civil Air Ensign is 

I attempted to play with the design to see if we could find a solution than just nesting the flag in the top left.









I then thought, what if the southern cross was on the Red Peak design?

This felt the most natural as it's the same position as the original flag, and would grant identity, akin to the german flag with it's prussian insignia, to allow people to honor the old and the new.





Monday 5 October 2015

BDM124 6/10/2015

Started working on building the world in a 3D plane.





Running into issues when it comes to rotating the grouped images, feels like it'd be alot faster to make this in maya.




Getting frustrated, going to ask rachel If i can use maya to make the environment and use a 2D renderer with materials as a base, then add in detail using floating layers.

Reverted to using maya for my world design.


Monday 7 September 2015

BDM127 Worm Character Art

Though my peers though it looks a bit like a poo or a or a male genital.

Metal Gear Solid Revengance awesome Concept art reference.

http://www.allgamesbeta.com/2013/01/metal-gear-rising-revengeance-concept.html


Professional Skills task reminder.

For service = Contractor
Of Service = Employee

Contract for service or of service?

Why?

How much control do you have over people?

Are the contracted people vital to the operatoin?

Who is supplying the equipment?

What potential liabilities do i have?

Who does all the paperwork?  (tax / levies etc)

Tuesday 1 September 2015

Idea Notes - Bots

HoundBot - B100DH0-ND Hunter bot used for finding targets, non combattant.
https://en.wikipedia.org/wiki/Rhodesian_Ridgeback
http://dogapedia.org/wp-content/uploads/2010/12/Bloodhound.jpg


WolfBot - D1RU5-K9 General mass producer soldier bot, able to convert from quadraped to bipedal. Mass production, hard lines, modular parts.
http://vignette2.wikia.nocookie.net/dragonsdogma/images/c/ce/Direwolf_Zoomed.jpg/revision/latest?cb=20130909211832
http://static-5.nexusmods.com/15/mods/110/images/43709-2-1381023279.jpg

Cat Bot - K4T - Stealth kitty, non combat, surveilance.
http://brigittenovalis.com/wp-content/uploads/2012/06/Majestic-Tiger.jpg
http://i.imgur.com/gZQOs8u.jpg
http://i.imgur.com/tlHsX.jpg

PantherBot -  P4RD|000 (black panther / armored brawler)  P4RD|FFF (white panther /stealth) Able to swap between bipedal and quaddraped, elite soldier bot and uses nano duplication techniques to absorb target features and or knowledge (nanites swarm the brain, duplicate it cell for cell, panther bot eats brain and the nanites interface giving the target's knowledge). Alot bigger and bulkier than a wolf bot, but also alot stronger, adgile and armored but ALOT more expensive to build, smoother lines etc. 000 model being a typical soldier, FFF model being a cloaking infiltrator.
https://s-media-cache-ak0.pinimg.com/236x/92/84/49/928449ec195e304621b2a7f2a241da39.jpg
https://naturalunseenhazards.files.wordpress.com/2011/02/black_panther_wallpaper.jpg
http://40.media.tumblr.com/tumblr_m42od0yjbP1qzya49o1_1280.jpg
https://sites.google.com/site/pathfinderogc/config/app/images/Hoehlenloewe_CaveLion_hharder.jpg
https://i.ytimg.com/vi/28wcWsClBNA/0.jpg
http://www.clipartlord.com/wp-content/uploads/2013/07/sabre-tooth-cat.png
http://skywalker.cochise.edu/wellerr/students/sabercat/project_files/image002.gif
http://i.ytimg.com/vi/Zl45KKTd2JU/maxresdefault.jpg
http://catchcarri.com/wp-content/uploads/2013/02/51-1024x1012.jpg

ApeBot - 8EP|000 (ape centaur (elephant) guard bot) 8EP|FFF (tank) http://i.imgur.com/0UVkjnQ.jpg Size of tank, modular defending on what is needed. 000 model being more like a LAV armorment, FFF model more of an anti armor / artillery model.

OrcaBot - ORK4 Heavy Airsupport, helicopter sized blackhawk air support and gunship.

WhaleBot -  B4-L4EN Heavy Air Transport Zepplin / Hercules sized troop transport.

BarracudaBot - B4RR4|000 (swarm bot) B4RR|FFF (infiltration swarm). Hovering swarm bots, big enough to house a gun and mobility without anything else. Pure multiplication of power in a small area.
https://upload.wikimedia.org/wikipedia/commons/e/eb/Barracuda_laban.jpg
http://www.emailonacid.com/images/blog_images/Emailology/2013/barracuda3.jpg
http://www.oceanwideimages.com/images/14122/large/great-barracuda-24M1005-02.jpg
http://www.globalfishmounts.com/v/vspfiles/assets/images/barracuda1.jpg
http://www.charliehamiltonjames.co.uk/uploads/images/gallery/barracuda.jpg

Just concept ideas, locking them down. Would like to build them in 3D eventually after concepting.



Monday 17 August 2015

BDM127 Dancing Queen! Playing with rigging.


Just testing rigging

Interesting Art - In Progress

https://www.artstation.com/artwork/desert-cliffs-steps-workflow

https://www.artstation.com/artwork/-41fce5bc-dbe2-4f8e-8474-182039733050

https://www.artstation.com/artwork/speedpaint-d9d8c62f-62fa-4103-9522-2bdee14e470e

https://www.artstation.com/artwork/warrior-f1ca510c-a110-41ad-a277-8e5b571b7732

https://www.artstation.com/artwork/halo-reach-mule-development

https://www.artstation.com/artwork/southwest-passage-93500cc2-6dae-462f-8f73-5d1dc7b7794f

https://www.artstation.com/artwork/freighter-e41a1470-f024-44f7-9a89-7727fa282f44

https://www.artstation.com/artwork/r-10t-mech-3d-world-194-tutorial

https://www.artstation.com/artwork/holic-roses

https://www.artstation.com/artwork/practice-017

https://www.artstation.com/artwork/drake-for-allods-online-mmo

https://www.artstation.com/artwork/med-bay-concept

https://www.artstation.com/artwork/astronaut-demo-2

https://www.artstation.com/artwork/2015-personal-work-sf-military-concept

https://www.artstation.com/artwork/mega-drones

https://www.artstation.com/artwork/umbrella-girl-sketches

https://www.artstation.com/artwork/dino-hybrid-belial

https://www.artstation.com/artwork/biochemical-monster-design

https://www.artstation.com/artwork/uncharted-2-b-w-concept-design

https://www.artstation.com/artwork/personal-work-891bc6be-ac74-4f69-9656-bbc1d82d6ac6

https://www.artstation.com/artwork/creature-14

https://www.artstation.com/artwork/never-alone

https://www.artstation.com/artwork/lord-of-fear

https://www.artstation.com/artwork/h3r-skeleton

https://www.artstation.com/artwork/dark-sorcerers

https://www.artstation.com/artwork/sketch4-c9fa4852-35b5-468d-ac8c-a679d2a0b4e9

BDM103 - Copyright Infringement, Getting Permission, Moral Rights

Getting Permission:

Most of this is common sense, but having a set layout of what you must send is a big help.

There is no protection for the excuse of not being able to find or know who the copyright holder is, of course you could always risk it, with an allocation of good will, such as if someone finds who has copyright or claims it will have a set amount you're already willing to provide to them.

Infringement:

Decide what you want, do you want it to stop, do you want to have the infringing copies sent to you, do you want to be paid some of the profits.

Contact the infringer, a set list of requirements for this message is provided, allowing a good template that covers all your bases.

If you want your copyright protected, various mediums are protected by various companies.

Moral Rights:

Moral rights belong to the authors of various mediums, such as attribution.


Needs more notes!

Monday 10 August 2015

BDM127 - Camera Animation Testing

Playing around in toonboom.

Started off making trees n stuff, then a skybox, and then camera movement!



Then tried to make it viseral by acting as an eye perspective 


Professional Skills - Copyright

http://www.inquisitr.com/2321617/pixels-adam-sandlers-latest-film-used-by-copyright-troll-on-vimeo/

Pixels using their copyright to take down videos on Vimeo for just having the title 'Pixels'.


http://consequenceofsound.net/2014/05/10-famous-instances-of-alleged-music-plagiarism/4/


Stole the melody to "I'd like to teach the world to sing", care of the New Seekers.
$500,000 awarded.









Beachboys released all of their licences post 1966 to the song 'Surfin in the USA' to Chuck Berry, for his song "Sweet Little Sixteen"



Sunday 9 August 2015

BDM124 Work and Reference

Im doing alot of the physical editing of the storyboard with brad as director, along with finding and sourcing reference and sound and cardboard. Im more of a technitian with brad and reuben acting as art direction and story as it is their original concept and i'm analyzing and critiquing their choices.

Today we did alot of concept and reference work.

I spent the time looking for sounds and reference.

http://imgur.com/a/TQnPl <--- reference gallery.

Video references



Heart for the Homeless from Lume on Vimeo.

"Ikea Manhattan" (Cardboard Jungle) from Robert Lyons on Vimeo.


Brad's dog concept art.


Reuben's robot concept art.

Storyboard / Animatic featuring my soundwork .






Tuesday 4 August 2015

Found: Awesome reference resources

After browsing for hands, i found this: An awesome reference for human bits.


http://mostlyguystock.deviantart.com/art/Male-Hands-1-Stock-348639911

BDM127 Proporal Design - Contents

I decided to go with an 'infiction' approach, where you're looking at scenes that include the information required in the proposal.

I started off with a door, and then added stuff that i thought would make sense, and then the layout for the contents.

Adding more deail, trying out things, still in sketchy phase, perspective things to sort out still but i'm liking where it's going.

I think i'm going to go with a black on white format, using shades of grey and darkness, with a few colours here and therefor blood / mold. The normality would have the normal colours.