Monday, 10 August 2015

Professional Skills - Copyright

http://www.inquisitr.com/2321617/pixels-adam-sandlers-latest-film-used-by-copyright-troll-on-vimeo/

Pixels using their copyright to take down videos on Vimeo for just having the title 'Pixels'.


http://consequenceofsound.net/2014/05/10-famous-instances-of-alleged-music-plagiarism/4/


Stole the melody to "I'd like to teach the world to sing", care of the New Seekers.
$500,000 awarded.









Beachboys released all of their licences post 1966 to the song 'Surfin in the USA' to Chuck Berry, for his song "Sweet Little Sixteen"



Sunday, 9 August 2015

BDM124 Work and Reference

Im doing alot of the physical editing of the storyboard with brad as director, along with finding and sourcing reference and sound and cardboard. Im more of a technitian with brad and reuben acting as art direction and story as it is their original concept and i'm analyzing and critiquing their choices.

Today we did alot of concept and reference work.

I spent the time looking for sounds and reference.

http://imgur.com/a/TQnPl <--- reference gallery.

Video references



Heart for the Homeless from Lume on Vimeo.

"Ikea Manhattan" (Cardboard Jungle) from Robert Lyons on Vimeo.


Brad's dog concept art.


Reuben's robot concept art.

Storyboard / Animatic featuring my soundwork .






Tuesday, 4 August 2015

Found: Awesome reference resources

After browsing for hands, i found this: An awesome reference for human bits.


http://mostlyguystock.deviantart.com/art/Male-Hands-1-Stock-348639911

BDM127 Proporal Design - Contents

I decided to go with an 'infiction' approach, where you're looking at scenes that include the information required in the proposal.

I started off with a door, and then added stuff that i thought would make sense, and then the layout for the contents.

Adding more deail, trying out things, still in sketchy phase, perspective things to sort out still but i'm liking where it's going.

I think i'm going to go with a black on white format, using shades of grey and darkness, with a few colours here and therefor blood / mold. The normality would have the normal colours.

Monday, 3 August 2015

BDM127 Jimmy clothes and proportions


Added clothes, a sepia tone is reinforced throughout the model, in an attempt to show normality and boring reality for later contrast with the weird world. Worried about proportions to show a child, I tested 2-2.5 head tall Jimmy instead of 3, and found that although it shows more of a child and almost chibi like ideas of silly movement, it is the head that is still mature, perhaps the empty eyes, wide cheeks or hair style.

BDM127 Jimmy Character Design


After looking at a few reference images I liked I started with this as a new path for my character, attemping to do a 2.5 or 3 head ratio.

After a many hours playing around in Toon Boom, i came out with the below, Brad helped me with working out the limbs. I started with using circles to work out a face ratio that looked right with the cheeks, and then skeletoned it out with straight limbs. Brad then got me to use globules for upper limbs, and then lines for for limbs, rather than my all straight skeleton and it worked out alot better.

Next step is to clothe.



Reference images used:








Table of contents reference


Just some table of contents design styles that I like and may use as reference for my proposal.